You run, jump, pick up coins and fight fiendish turtles. With Mario, for example, your world is a side scrolling platform. A game usually has one significant frame: Player-Game. The tricks that Doki uses to make its ending so impactful revolve around frames and framing. Having tried and failed to kill her, was I now responsible for her suicide? “What a mindfuck” I thought, as the credits rolled and the game deleted itself. Monika had overtaken all the game’s files by that point and decided to delete herself. I remember the adrenaline, paranoia and thirst for a lovely quiet cup of straight gin tea that consumed me when I realised I’d have to delete Monika’s program files, effectively killing her. Like the dentist, it’s good for you and in no way painful at all I promise I really do and I wouldn't lie to you xxĭoki Doki Literature Club framed me for Homicide. So if you haven’t played the game, get it (it’s free),make a pot of coffee, set aside four hours, play it, and then come back here and read this.
This article spoils Doki Doki Literature Club in the first sentence, it presupposes you’ve played it, and goes on to spoil the narrative tricks the game uses to make its story meaningful.